Witching Hours is a work-in-progress retro first person shooter project of my own design being made in Unreal Engine 5. My goal is to create a horror-action experience for the player in which the player leverages light to protect themselves and make enemies vulnerable. Below I’ll breakdown the tools and abilities at the player’s disposal, as well as the enemy designs and behaviors, before going into the design of the level.

 

The Player

Cultist - (Not present in level currently)

Vengeful Spirit

Shadow

Design Breakdown

 
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Missing Convoy - Neighborhood