Missing Convoy - Neighborhood


Narrative Context - The Set Up

In my first layout study, Abby (the player) has volunteered to track down a missing convoy carrying sensitive information. After a night of heavy rainfall, the player reaches a muddy neighborhood beside a large cathedral and private school. They see a plume of smoke in the distance, and must navigate through the neighborhood to get a closer look and verify the fate of the convoy.

Navigating the neighborhood proves more difficult than anticipated. Long-abandoned checkpoints, road barricades, and environmental damage force the player to take a path through houses and backyards. Sporadic gunfire in the direction of the cathedral stirs the infected to action.

Work Overview

  • Created 2D map layouts and in-depth design documentation.

  • Iterated on layout based on playtest feedback.

  • Adhered to metrics-based guidelines for exploration and combat spaces.

  • Scripted enemy AI - Spawning, patrol routes, traversals, despawning.

  • Scripted events in proprietary tools based on trigger regions.

  • Placed and edited navmesh, traversals, and gameplay modules for player and AI use.

  • Used both modular asset kits and custom made assets for layout needs and environmental storytelling.

  • Placed and balanced resources supporting various degrees of exploration.

  • Wrote temporary dialogue to convey narrative context and provide hints.

Video Playthrough

Designed in Maya during my time at Naughty Dog as Development Support, this layout study’s goal is to emulate the navigation, exploration, and combat found in similar spaces in The Last of Us Part II.

Due to violent content, an age restriction has been placed on the video.

Design Breakdown

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Missing Convoy - Cathedral