About

Currently employed as a Senior Test Analyst at Santa Monica Studio on God of War: Ragnarok. Former Development Support and Quality Assurance at Naughty Dog. Worked on The Last of Us Part II and had the honor of studying under some of the best designers in the industry. Before that, I spent two years at Bethesda Softworks as a Quality Assurance Tester, then Project Coordinator, working on titles such as Prey, The Evil Within 2, and Prey: Mooncrash. Seeking to turn my five years of experience in video game production towards the development of creative, effective levels for ambitious projects.

In 2016 I led a team of four students to the E3 2016 College Competition with our senior capstone project, Guinevere and the Fallen King. Worked as Lead Game Designer, Level Designer, Animator, Environment Artist, UI Artist, Character Artist, and Narrative Lead.

Let’s Work Together