Missing Convoy - Cathedral

Work Breakdown

  • Created 2D map layouts and in-depth design documentation.

  • Iterated on layout based on playtest feedback.

  • Adhered to metrics-based guidelines for exploration and combat spaces.

  • Scripted enemy AI - Spawning, patrol routes, traversals, despawning.

  • Scripted events in proprietary tools based on trigger regions.

  • Placed and edited navmesh, traversals, and gameplay modules for player and AI use.

  • Used both modular asset kits and custom made assets for layout needs and environmental storytelling.

  • Placed and balanced resources supporting various degrees of exploration.

  • Wrote temporary dialogue to convey narrative context and provide hints.

Narrative Context

In my second layout study, Abby (the player) confirms that the missing convoy has been ambushed, and the sensitive information, along with the commanding officer carrying the information, is missing. The player must infiltrate an abandoned cathedral-turned-military base now inhabited by an enemy faction. The player’s goal is to locate the commanding officer, or his corpse, and recover the sensitive information, then escape the base.

For additional context leading up to this encounter space, please see the Missing Convoy - Neighborhood page.

Video Playthrough

My second Layout Study space was designed to showcase a wide-linear combat encounter that could be approached and played in multiple ways from multiple angles, creating a playground of paths and opportunities to generate moments unique to a player’s choices in the space.

 

Design Breakdown

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Missing Convoy - Neighborhood