Alien: Rogue Incursion

Responsibilities

  • Created and maintained level blockouts for feature testing environments, pre production content milestone levels, and all production levels that shipped in the final product.

  • Established and implemented a level design pipeline in collaboration with each discipline.

  • Pitched, prototyped, implemented, and tested game mechanics in the levels.

    • Scripted mechanics with Unreal Engine’s visual scripting Blueprint system.

  • Defined gameplay metrics / level construction metrics and ensure production adheres to these throughout development.

    • Modeled proxy kit pieces within Unreal Engine’s modeling tool to quickly build and iterate on level layouts.

  • Wrote, presented, and maintained concise level design documents for the development team to use and reference.

  • Constantly communicated across all disciplines at various levels (Directors, Leads, and Developers) the team’s design intentions, changes, and dependencies.

  • Supported production by self-authoring and managing tasks and tickets in JIRA for each production sprint cycle, as well as creating tasks for dependent developers, to deliver on milestone goals on time.

  • Built spaces using the approved art assets

  • Art integration and collaboration

  • Encounter design

  • Combat pacing and balancing

  • Enemy AI behavior tuning and integration

  • Resource placement and pacing

  • Platform optimizations



“Great Alien Game and an Even Better VR Experience”
— VICE
“One of the Best Alien Gaming Experiences”
— GAMEREACTOR
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Missing Convoy - Cathedral