
Alien: Rogue Incursion
Responsibilities
Created and maintained level blockouts for feature testing environments, pre production content milestone levels, and all production levels that shipped in the final product.
Established and implemented a level design pipeline in collaboration with each discipline.
Pitched, prototyped, implemented, and tested game mechanics in the levels.
Scripted mechanics with Unreal Engine’s visual scripting Blueprint system.
Defined gameplay metrics / level construction metrics and ensure production adheres to these throughout development.
Modeled proxy kit pieces within Unreal Engine’s modeling tool to quickly build and iterate on level layouts.
Wrote, presented, and maintained concise level design documents for the development team to use and reference.
Constantly communicated across all disciplines at various levels (Directors, Leads, and Developers) the team’s design intentions, changes, and dependencies.
Supported production by self-authoring and managing tasks and tickets in JIRA for each production sprint cycle, as well as creating tasks for dependent developers, to deliver on milestone goals on time.
Built spaces using the approved art assets
Art integration and collaboration
Encounter design
Combat pacing and balancing
Enemy AI behavior tuning and integration
Resource placement and pacing
Platform optimizations
““Great Alien Game and an Even Better VR Experience””
““One of the Best Alien Gaming Experiences””